Ok, so I'm always cooking up plot-related excuses to mix together a group of characters. I'm always trying to come up with a plot for a story to write that I would enjoy writing and inspires me creatively so I can actually finish it. One problem I keep having is that I can't seem to settle for genre. I am mainly a fan of Fantasy stories so that's always my first line of concepts. But I also have some SF/Science Fantasy ideas. I am a fan of Edgar Rice Burroughs and his planetary romance stories, especially the bits that involve characters running around virtually naked because it makes sense for their world. As a side to this idea, the Dragonlance setting claims it's an iron-poor world, yet everybody runs around in full frigging plate? Really? In early iron-age Great Britain iron was so rare that warlords promoted themselves by investing into the biggest chunk of iron they could get = a massive sword. Most common warriors settled for enough iron to make a spearhead. And if they were really wealthy they might be able to actually own a smallish sword. THAT is an iron poor world - not one where half the population wears full frigging plate.
Anyways, one of my pet ideas involves adventurers from wildly different paradigms joining forces. An Elf Wizard, an Alien Psycher, A post-holocaust Mutant Warrior, a cyberpunk Street Samurai, things like that.
So my question is, if you could pull characters from different settings together to form a mercenary group, what settings would they be, and what sort of character?
Three years ago I started my 5th run through the Mass Effect trilogy. I reached the "Suicide Mission" part of ME2 and discovered that I had failed to chat up Kelly enough for her to keep my fish alive, so I panicked and set the game aside until I felt like virtually restarting the game. A few days ago I started again and finally finished up. This was my Sentinel biotic/engineer hybrid run. After mastering the cryo engineer attack I pretty much focused on that, especially in ME3 and combined with the assault rifle. Assault Rifles in ME3 are the most wildly variable weapons in the game. You have almost everything from rapid-shot sniper-rifle replacements to slow-firing heavy-hitting auto-shotgun replacements. I nearly finished the game with the Valkyrie, which is pretty much the latter weapon. But I discovered a couple plot mistakes I'd made early on and rebooted and ended up with the Turian Phaeston. I liked it's mix of accuracy, rate of fire, damage per shot, and clip size. I almost always go with the improved scope so I can snipe at targets. My last previous run I early on found an SMG scope and spent the rest of the game sniping with the SMG, which was pretty amusing. It proved a bit more satisfying this time with a weapon with a bit more oomph.
I'm not really big on FPS games because my aim sucks, but they are fun when I can play them. Otherwise I'd rather have an rpg game.
I recently purchased and played both Sword Coast Legends and Divinity: Original Sin. Sword Coast has the advantage of letting you play something other than a human, which I find kind of key for a fantasy RPG, but the list of companions is short and leaves me with a desire for much more variety. Divinity is a much more interesting game because of how much there is to do, but it's even more restrictive in that you can only play as a human, and your four main companions are all human. Both games have the advantage of having enough class options though to keep things interesting. I still think though that DragonAge Inquisition probably has more to offer in race/class options AND interesting companions. Ever since I finished my campaign as a female elf wizard I've been debating what to try next and who my main companion party will be. Divinity has the interesting option of having you create two starting characters. I had initially decided to simulate my favorite Diablo2 character set: Assassin + Rogue Archer. But I quickly decided to swap out the archer for a dual-wand wizard.