Not much going on here. I've been playing a bunch of older games, mainly because I'm cheap and the hype on the newer games is pretty crap. Noting that I do not own a console.
I've also been keeping up with various online comics. Which lead me to this: www.sjgames.com/ill/1996/ill-d…
- now you want to scan down about halfway until you find the Dec 6, 1996 entry.
As far as my art goes, it looks like everything I had going previous to last March is more or less dead, as I cannot seem to load most of those scenes now. I do have a few odd bits in the works, just my usual dithering keeping them from getting shared. I want to feel like I've put as much as I can into each before releasing it.
I've been playing D&D Encounters at my local game shop for about two years now. This just-ended season seems to be the last one they are going to do with 4E, which I find sad because I actually enjoy the tactics of 4E more than the other editions. My last 4E character for Encounters? A female pixie swordmage/cavalier hybrid. Holly proved to be a pretty stable Defender, using both her Cavalier defender's aura and her Swordmage mark's to keep the enemies in line. It was a lot of fun playing a 6" tall tank.
What games have I been playing otherwise? I picked up Torchlight 2 and Spellforce 2 (Shadow Wars and Dragon Storm) and Arcanum of Steamworks and Magic Obscura from various online vendors.
Torchlight 2 is a Diablo-esque game produced by some of the creators of Diablo 2. It's a bit more light-hearted than the Diablo series. There are four classes: Berserker = 2-weapon melee fighter who relies on furious assaults - perhaps augmented with the odd Druid-like power; Embermage = a fire, frost, or lightning using mage who usually fights using a staff or paired wands; Engineer = a golem-crafter who relies on his golem minions, ability to reinforce his own armor, and either deal massive damage with 2-handed weapons or hand-held cannons, or outlast enemies with sword and board combat; Outlander = a sort of ranger who uses various ranged weapons, including bows, rifles, and dual pistols. I've built several characters trying out different builds, including a gun and wand using lightning mage, which didn't work out as well as I hoped, but was still fun to watch as she alternated between shooting and blasting enemies with her wand. An interesting innovation is that the different types of weapons have special traits that are unique to that type of weapon: for instance bludgeoning weapons like hammers have a slow attack speed and relatively low damage, but they have the ability to attempt to interrupt enemy spells and special powers.
Spellforce 2 is an odd RPG + RTS hybrid. You start off creating a character, and gain a few PC-level allies that are the core of your force, and most scenarios also have you build some grunt troops to augment your total fighting force. Shadow Wars follows the story of a young hero who finds himself forced to take the lead when a wicked Dark Elf Sorceress/Queen begins a campaign of terror with the goal of finding a way to resurrect her dead husband - who was a vile tyrant. Dragon Storm picks up a part of the plot left hanging from Shadow Wars - and delves deeper into the world's history. I thought both games pulled off the two elements pretty well, with interesting character options, companions and gear; and interesting and challenging battle scenarios.
Arcanum... etc... is an older RPG that mixes magic and steampunk. The plot was fairly interesting, and several of the companions are fun, but the game would have been better if you could control your companions leveling so you could manage their skills a bit. For instance there is only one decently capable gunslinger companion, who turns out to be problematic for several reasons that start with his being a sneaky thief who likes to sneak off by himself and get into all sorts of trouble - often ending up with him dead in some other room you haven't reached yet. The plot centers around the idea that you have been mistaken for the reincarnation of an ancient elven hero who claimed he'd return when the world needed him again, and you have to figure out why so many people seem to be dead set on making sure you don't live long enough to "fulfill your destiny." I came across the game for the first time around ten years ago and never quite finished it.
Additionally I reinstalled DragonAge: Origins and am nearing completion of that one - again. I'm running a female elf Arcane Warrior / Spirit Healer along with Wynn, Alistair, and Leliana.
I actually have three or four things that are basically ready to be put out, I'm just dithering about whether I think they are actually finished. Maybe if you all pester me I might break down and pop a couple out.