I picked up the new D&D 5E game and started playing a few days ago. The Tiefling girl in violet is my character: Macha the Warlock. Her current party is: Illydia, Javen, Izhkin. Illydia is an kindly Elven priestess of Sehanine Moonbow - the Elven goddess of the moon and dreams. Her preferred weapon is the longbow. Her tribe used to protect a holy artifact until she made a childish mistake and invited Drow to her home to get back at her parents for forcing her to give up a favorite playmate. After several years of watching her entire clan be slaughtered by the Drow that enslaved them she managed to escape, now she's trying to correct her mistake and recover the artifact. Javen is a paladin of Helm, he prefers the greatsword. The fellow is a self-righteous jerk who decided to destroy an adventuring guild that has been doing good deeds for centuries because he discovered that the guild members were all having bad dreams about a demon. Your character is a member of this guild that he targets and eventually you manage to defeat him. My choice was to force him to join my party who are trying to figure out why we are being targeted by a demon, and to recover Illydia's holy artifact from the Drow. He leads an order of Helm worshipers that includes an assassin branch - they act as witch-hunters taking out those they believe to be tainted by Infernals. He makes a pretty good tank so I decided to give him a try in my current party. Izhkin is an insane Derro rogue who believes he is the "Lord of the Dark." He even has his own talent tree representing his "Lord of the Dark" powers. He's the comedy relief in the party.
I am about 2/3 of the way through the story, about to enter a Durgar fortress. I started Macha out as Pact of the Blade, but found that other than a few personal combat buffs the pact isn't all that great, so I switched to Pact of the Tome. In normal 5E a Warlock has to pick a Patron who supplies the power behind their magic: an Infernal power gives various hellish abilities, a Fey power gives quriky fey magic abilities, or a Far Realms power that grants strange otherworldly abilities. At 2nd level you also pick a Pact: Pact of the Chain gives you a familiar to help you out. Pact of the Blade gives you a magic weapon. Pact of the Tome gives you a spellbook that includes extra cantrips and eventually the potential for rituals. In the Pencil and Paper game once you make these decisions they are final and you don't get to make additional choices in those areas. In this game there are no restrictions, you can dabble with all three Powers, and all the Pacts. As a Tiefling Macha has Infernal Wrath, which wreaths her in flames that burn anyone who attacks her. Pact of the Blade also offered a buff that does cold damage to anyone that attacks her, so if an enemy attacks her she can buff up and make attacking her hellish. Her offensive powers include two ongoing area powers: Arms of Agathys and Hunger of Hadar. Both of them create areas that are hard to pass through, and damage anyone that stays in them. She also has some blast cantrips and some other utility powers. Additionally she has a reverse bless type power that causes enemies that fail their save to take penalties on attack rolls and saves. So in other words she has weird controller powers. I've actually had her use melee attacks a few times in order to draw enemies into attacking her so her defensive buffs will kill them, but mostly she blasts enemies at range with her cantrips. Most fights start with her casting her debuff on a group of enemies to draw them into a fight, and then casting her defensive buffs to help kill anyone who directly attacks her. For some reason most enemies don't like being debuffed, so she gets lots of agro.
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Created using DAZstudio2.3 and using Aiko3 and Hiro3 for the characters. I use a lot of odds and ends, and often swap out textures. If you want more info about any item I use, just ask.
I've been trying out the new Ds4.9 a little, trying to get used to it, but I'm still so comfortable with the old 2.3 that I almost always just use it.